pondělí, 23. května 2011

Audio library implementation

Hello again,

I'm back to work and I was given a task to work on audio part of game engine recently. As I found, most articles about OpenAL implementation, are outdated, so I had to implement it on my own (with help of reference manual).

In fact I've got basic sound system finished and right now I'm about to work on OGG standard. After it I'll have audio part of game engine complete and you can wait some sort of article about designing audio part of game engine and how to work with it.

I've recently found out, that I'm really busy finishing lots of different parts of game engine and that I'm finally seeing the light in the end of tunnel.

I hope that I'll be able to deliver more info about engine soon, and possibly info about a game.

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